Stats relating to the trainer NPC at a glance (Credit: Albus)
There are eight training quests available to heroes, each corresponding to one of the eight main stats of a Hero. These are arm wrestling (STR), darts (DEX), game of ball (AGI), dancing (END), helping the farms (VIT), alchemist assistance (INT), puzzle solving (WIS), and card game (LCK). Training quests are instantaneous quests, meaning that they require an upfront cost of stamina and result in receiving some reward after a short period of time.
Each Trainer specializes in a specific discipline (Stat). The Hero competes against the Trainer in their specific discipline. Once the Hero grows too strong in that specific stat they can surpass their Trainer and will be encouraged to seek a stronger trainer elsewhere (tier 2 training quest).
Each Training Quest attempt consumes 5 stamina. You can perform up to 5 attempts per transaction and up to 6 Heroes per transaction. Each Hero must be able to perform the same number of attempts when grouped.
Quest completion, rewards and performance screen
The token rewards from Training Quests have a fixed chance to drop, but only if an attempt is successful. Below are the chances for each item to drop:
- Shvas Runes - 1%
- Lesser Attunement Crystals - 0.5%
- Pages of the Eternal Story - 0.75%
Stats Focus: WIS
Stats Focus: INT
Stats Focus: VIT
Stats Focus: DEX
Stats Focus: LCK
Stats Focus: STR
Stats Focus: END
Stats Focus: AGI