Knight

Knight Class Combat Skills

This page details information about the Knight class combat skills that will be used in Player-vs-Player (PVP) and Player-vs-Environment (PVE) combat environments.

All information on this page is subject to change.

Last Update: 3/9/2024. Note that skills beyond Tier 5 have not yet been revised or balanced.

Class Description

The trust of the people is earned, not granted, and no class bears this stark truth with greater resolve than the brave and honorable Knight. Dedicated to upholding justice and protecting the innocent, such valiant heroes are truly a sight to behold, for they are the shield of the people, trained in the art of combat to become the ultimate protectors.

While Knights share the battle prowess and discipline of their Warrior counterparts, what sets Knights apart is their perennial loyalty to a strict code of chivalry, often in servitude to a Lord or individual holding great power. Knights never abandon their calling to aid, even if they face overwhelming odds.

For a Knight, a skill forged in relentless training is a power waiting to be wielded instinctively in battle. In turn, the Knight works tirelessly from squirehood to become a master of close quarters combat. Expertly trained in the art of standing in the way of big, scary things, the Knight is always the first across the line. Clad head-to-toe in sturdy armor and complete with a mighty appetite for the fray, the Knight deflects the attacks of their foes and protects those for whom they care.

But the Knight is not just a skilled fighter--nay, they are also driven by a strong sense of honor and duty, which guides their every action. Their abilities reflect this loyalty, focusing on reducing damage taken, redirecting attacks away from the weak, and granting protection to their trusted party. On the offensive, Knights strike hard to debilitate their foes, stunning or silencing them to give their team an advantage in battle or simply room to breathe.

Three paths lead a squire to Knighthood: the path of Honor, which emphasizes defense and protecting allies; the path of Valor, which focuses on strength and vigilance; and the path of Iron, which emphasizes debuffing and disrupting the enemy.

On the battlefield, the Knight is a formidable force, inspiring their allies to fight alongside them with courage and determination. Respected and admired by all who know them, their name is synonymous with honor and duty, none more so than Sir Robby Footly, the Knightliest of Knights.

Class Skills

Skill PointsDisciplineAbilityDescriptionRangeMana Cost / Growth

1

Honor

Challenge

Target enemy. On hit:

  • (50 + 2.0*STR.S)% chance to Taunt target for 2 turns.

  • (40 + 4.0*STR.S)% chance to Intimidate target by 10% for 2 turns.

3

1.25 / 0.75

1

Valor

Mighty Strike

Deal (1.4*ATTACK + 1.0*STR) raw damage to target enemy.

(60 + 2.0*STR.S)% chance to reduce target's P.DEF by 25% for 2 turns.

Stack Limit: 2

1

3.25 / 0.75

1

Iron

Shield Up

Gain +15% Block for 3 turns.

Gain +50% P.DEF for 3 turns.

Reduce damage dealt by 30% for 3 turns.

Amnesia: 2

1

1.25 / 0.75

2

Honor

For Honor

Increase P.DEF of allies behind this Hero by (20 + 2.0*END.S)% of this Hero's P.DEF.

-

Passive

2

Valor

For Valor

Increase P.DEF by X% (X = 10 + 3.0*END.S).

-

Passive

2

Iron

For the King

Increase effective STR by X (X = 3 + 0.15*STR, rounded up).

Increase effective END by X (X = 3 + 0.15*END, rounded up).

-

Passive

3

Honor

Forever Vigilant

Deal (1.2*ATTACK) raw damage to target enemy.

60% chance to Daze target.

Allies behind this Hero gain +40% resistance to Daze for 3 turns.

Stack Limit: 1

COMBO: If "For Honor" is active, the Daze resistance is +60% instead.

1

6.5 / 0.75

3

Valor

Hold the Line

Deal (1.2*ATTACK) raw damage to target enemy.

60% chance to Push target 1.

Allies behind this Hero gain +40% resistance to Push and Pull for 3 turns.

Stack Limit: 1

COMBO: If "For Valor" is active, the Push/Pull resistance is +60% instead.

1

6.5 / 0.75

3

Iron

Iron Will

Deal (1.2*ATTACK) raw damage to target enemy.

60% chance to Silence target for 1 turn.

Allies behind this Hero gain +40% resistance to Silence for 3 turns.

Stack Limit: 1

COMBO: If "For the King" is active, the Silence resistance is +60% instead.

1

6.5 / 0.75

4

Honor

Interception

Deal (1.2*ATTACK) raw damage to target enemy.

This Hero gains:

  • Redirect 50% of all physical damage dealt to the ally directly behind this Hero to this Hero for a 4 turns.

Stack Limit: 1

COMBO: If "Forever Vigilant" was used last turn, gain +50% P.DEF for 4 turns.

1

10.5 / 0.75

4

Valor

Shield Smash

Deal (0.7*ATTACK) raw damage to target enemy.

(15 + 3.0*STR.S)% chance to Stun target for 1 turn.

(60 + 2.0*STR.S)% chance to Push target 1.

COMBO: If "Hold the Line" was used last turn, successful Push attempts from this skill Push target 2 instead.

1

15.0 / 1.0

4

Iron

Ironclad Defense

Damage this Hero receives from sources in P2 and P3 is reduced by X% (X = 3 + 1.0*END.S).

COMBO: If another "Iron" discipline passive skill is active, increase X by an additional (X = 4 + 0.5*END.S).

-

Passive

5

Honor

Royal Guard

Increase P.DEF by 50% for 4 turns.

Redirect all negative Status Effects targeting Ally directly behind this Hero to this Hero for 4 turns.

Amnesia: 3

1

17.75 / 0.75

5

Valor

Battle Ready

Gain 10% Block.

Increase Basic Attack damage by 20%.

-

Passive

5

Iron

Iron Shield

Increase P.DEF by (50 + 2.0*END.S)% for 4 turns.

COMBO: If an "Iron" discipline passive skill is active, this Hero gains 75% resistance to Push and Pull for 4 turns.

Amnesia: 3

-

14.0 / 1.0

10+

Honor

Forever Vigilant +

Deal damage to target enemy equal to (X*Basic).

Daze target enemy.

Allies gain X% resistance to Daze for X Rounds.

COMBO: If "For Honor" is active, allies gain X% resistance to Daze for X Rounds.

-

Passive

10+

Honor

Interception +

Deal damage equal to (X*Basic) to target enemy in P1.

Redirect X% of all Physical damage from enemies in P1 and P2 to this Hero for X Rounds.

-

10+

Valor

Battle Ready +

Gain X% Block.

Increase Basic Attack damage by X%.

-

Passive

10+

Valor

Shield Smash +

Deal damage to target enemy equal to (X*Basic).

Stun enemy target.

Push target X.

1

10+

Iron

For the King +

Increase effective STR by X%.

Increase effective END by X%.

Gain X% Riposte.

-

Passive

10+

Iron

Iron Shield +

Activate to reduce Physical damage taken by X% for X Rounds.

COMBO: If another Iron abilitiy is active, allies gain X% resistance to Daze for X Rounds.

-

10

Valor

Inspirational Words

All allies gain effective STR equal to X% (X = X*END) for X Rounds.

-

10

Iron

Cloak of Iron

If X Iron abilities are active, this Hero gains effective END equal to X% (X = X*VIT + X*STR).

-

Passive

10

Valor

Commanding Presence

All allies gain effective AGI equal to X% (X = X*STR) for X Rounds.

-

10

Honor

Superior Technique

Increase effective DEX equal to X%

(X = X*END).

-

Passive

10

Honor

True Strike

Deal Physical damage to target enemy equal to (X*Basic) with X% Pierce.

1

10

Valor

One for All

All Allies behind this Hero gain X% Physical damage reduction while this Hero lives.

-

Passive

10

Iron

Shield of the People

Reduce damage taken by allies in P2 and P3 by X% for X rounds.

-

10

Honor

A Knight to Remember

When below X% HP, all Basic Attacks and Abilities gain X% increased critical strike chance.

-

Passive

10

Valor

Live to Serve

Redirect all Status Effects targeting allies to this Hero.

-

Passive

15

Honor

Knight King

Deal damage to P1 equal to ((X*Basic)+(X*STR + X*DEX)) and X% of that value to P2 and P3.

Push P1 to P2, Pull P2 to P1, and Stun P3.

Become Exhausted.

3

Notes

  • 10+ point skills cost 10 minus the cost of the basic version of the skill and require having the basic version

  • 15 point skills are only available to Heroes with a matching Class/Subclass

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