Priest
Priest Class Combat Skills

This page details information about the Priest class combat skills that will be used in Player-vs-Player (PVP) and Player-vs-Environment (PVE) combat environments.
All information on this page is considered "Pre-Alpha" and preliminary, and is therefore subject to change.
Last Update: 1/16/2023
The Priest, a holy warrior anointed with the ancient and mystical power of the divine, is a powerful and versatile class of devoted spellcasters. Each warrior of light wields the magic of prayer, the holy light itself, and an array of gods-given blessings to heal and protect their allies, while channeling the authority of the heavens to smite and vanquish their foes.
The codex of the Priest may be easy to stumble upon, but it is not filled with mere trifling incantations. Deep within each holy grimoire dwells formidable blessings that call forth the celestial forces of the light to aid them in battle. While adept in magical weaponry, their faith in the divine is their greatest strength, and it empowers them to become an unrivaled support to their comrades in battle.
Reserved for the most devoted servants, three disciplines empower the Priest to become lossless conduits to channel their deities’ wishes: Prayer, Holy, and Blessings.
The Prayer path allows them to invoke the power of the divine to heal their allies, imbuing them with powerful wards that protect them from the foul magicks of fear and silence. They create auras of holy light that surround their allies, providing clarity and safety within the warmth of the Priest’s protection.
The Holy path empowers the Priest to channel the gifts of the divine to heal their allies, and deal damage to their enemies. Channeling radiant energy from the gods is not small feat, but the Priest shapes the light to restore the vitality of their party members and with each application, gain access to greater power.
Finally, the Blessings path allows the Priest to purify and bestow blessings to their allies, soothing the pains of war and granting gifts of legendary might. Each blessing is imbued with the power of the divine, granting their allies potent boons in battle that only a Priest can provide.
Life is a sacred gift, and each party member risks it all to defeat their enemy. A Priest is a shining beacon of hope in the darkest of battles and their powers are a testament to the power of the divine. With a Priest in their ranks, the road to victory is that much more secure. Take heart, a Priest is never to be underestimated and a Priest always brings a cleanse.
Skill Points | Range | Mana Cost | Damage Type | Combo Type | Ability | Description |
---|---|---|---|---|---|---|
1 | - | Magical | Prayer | Prayer of Clarity | Heal target ally for (X*Spell + X*WIS + X*INT). Target ally gains 80% resistance to Fear and Silence for X Rounds. | |
1 | - | Magical | Holy | Holy Light | Heal target Hero for (X*Spell + X*WIS + X*INT). | |
1 | - | Magical | Blessing | Cleansing Gift | Heal target Hero for (X*Spell + X*WIS + X*VIT). Remove any negative Status Effects from target. | |
2 | - | Passive | - | Prayer | Divine Prayer | X% effective INT increase in combat. |
2 | - | Passive | - | Holy | Holy Guardian | X% effective WIS increase in combat. |
2 | - | Passive | - | Blessing | Blessings of Light | X% effective HP increase in combat. |
3 | - | Magical | Prayer | Prayer of Might | Heal target Hero for (X*Spell + X*WIS + X*INT). Target ally gains effective STR equal to X% (X = X*INT) for X Rounds. | |
3 | - | Magical | Holy | Holy Circle | Heal instantly all party members for X% of their max HP. | |
3 | - | Magical | Blessing | Freedom | Heal target Hero for (X*Spell + X*WIS + X*VIT). Remove all negative Status Effects from target. Target becomes unstoppable for X Rounds. | |
4 | - | Magical | Prayer | Prayer of Protection | Target ally gains a shield of holy light equal to X% of target's max HP. | |
4 | - | Magical | Holy | Holy Beacon | Heal target ally for (X*Spell + X*WIS). For the next X Rounds, each time this Priest casts a heal spell, Heal this target for X% of the value healed. | |
4 | - | Magical | Blessing | Swiftness | Heal target Hero for (X*Spell + X*WIS + X*VIT). Target Hero gains effective AGI equal to (X*VIT) for X Rounds. | |
5 | - | Magical | Prayer | Divine Barrier | All allies gain a shield of holy light equal to X% of targets' max HP. | |
5 | 3 | Magical | Holy | Holy Wrath | Deal damage equal to (X*Spell + X*INT) to target enemy. COMBO: If you cast a Holy spell last Round, Holy Wrath has an X% increased chance to Crit. | |
5 | - | Magical | Blessing | Full Heal | Heal target ally for 100% of target's missing HP. Become Exhausted for X Rounds. | |
10+ | - | Magical | Holy | Holy Light+ | Heal target Hero for (X*Spell + X*WIS + X*INT). | |
10+ | - | Magical | Holy | Holy Circle+ | Heal instantly all party members for X% of their max HP. Become Exhausted. | |
10+ | 3 | Magical | Holy | Holy Wrath+ | Deal damage equal to (X*Spell + X*INT) to target enemy. COMBO: If you cast a Holy spell last Round, Holy Wrath has a X% chance to Crit and self_heals for X% of damage dealt. | |
10+ | - | Magical | Prayer | Prayer of Clarity+ | Heal target Hero for (X*Spell + X*WIS + X*INT). Target ally gains First Strike next Round. Target ally cannot be Feared or Silenced for X Rounds. | |
10+ | - | Magical | Prayer | Prayer of Might+ | Heal target Hero for (X*Spell + X*WIS + X*INT). Target ally gains effective STR equal to X% (X = X*INT) for X Rounds. | |
10+ | - | Magical | Prayer | Prayer of Protection+ | Target ally gains a holy shield equal to X% of target's max HP. | |
10 | - | - | Prayer | Divine Martyr | Sacrifice this Hero. Allied Heroes gain several effective buffs: HP, WIS, INT, and VIT equal to X. X = % of remaining HP relative to the Priest's Base Stat value. For example, if at the moment of sacrifice, the Priest has X% of its remaining HP, X = X%. In turn, each ally gains X% of the Priest's max HP, WIS, INT, and VIT. | |
10 | 3 | - | Blessing | Mercy | Target enemy cannot die this turn. All allies cannot die this turn. | |
10 | 3 | Magical | Holy | Holy Shock | Deal damage equal to (X*Spell + X*INT) to target enemy. COMBO: If you cast a Holy spell last Round, Stun target. | |
10 | - | - | Prayer | Prayer of Resurrection | Resurrect target Hero. Hero returns Exhausted and with X% of max HP. | |
10 | - | Passive | Magical | Holy | Warpriest | Gain X% effective HP. Gain X% effective EVA. Reduce Magical damage taken by X%. Reduce effective AGI by X% in combat. |
10 | - | - | Miracle | Miracle of Intervention | Target ally cannot die for X Rounds. | |
10 | - | Magical | Miracle | Miracle of Faith | Restore X% of target's max HP per Round over X Rounds. | |
10 | - | Magical | Miracle | Miracle of Benediction | Heal target Hero for (X*Spell + X*WIS + X*VIT). Become Exhausted. | |
10 | - | Magical | Miracle | Miracle of Devotion | Heal all allies equal to (X*Spell + X*WIS + X*INT). COMBO: If this Hero cast two Miracles this Battle, Resurrect all dead allies with X% max HP. | |
15 | - | Passive | Magical | Blessing | Life After Death | Upon death, heal all living allies for (X*Spell + X*WIS + X*INT + X*VIT). |
- 10+ point skills cost 10 minus the cost of the basic version of the skill
- 15 point skills are only available to Heroes with a matching Class/Subclass
Last modified 8mo ago