Combat
Details about the DeFi Kingdoms Hero Combat System
This page details information about the upcoming DeFi Kingdoms Hero combat system that will be used in Player-vs-Player (PVP) and Player-vs-Environment (PVE) combat environments.
All information on this page is considered "Pre-Alpha" and preliminary, and is therefore subject to change.
Last Update: 2/6/2023
Combat Keywords
Keywords have set meanings and impacts on Combat. They define various portions of actions that can be taken and the effects of Abilities. The Keyword itself is used as a shorthand to reference its definition.
Keyword | Definition |
---|---|
Action | A Basic Attack, using an Ability, using a Trait, using an Item, or Repositioning. |
AOE | Deal damage to enemies in Position 1, Position 2, and Position 3. |
Backfire | If target received Magical damage, mitigate X% of that damage. The source of the damage receives damage equal to the mitigated value. |
Banish | Target is removed from the battlefield. Target cannot attack or cast an ability. Neither ally nor enemy abilities or basic attacks can target this target. Interrupts. |
Battle | A complete PVP/PVE instance. |
Berserk | This Hero cannot be controlled for 1 Round and casts a random ability targeting a random enemy or ally target. Cannot target self. |
Bleed | Physical damage that persists over additional Rounds. |
Blind | Hero's accuracy is reduced by 50%. This status effect persists until removed. |
Block | Negates incoming damage from a Hit. If an attack has achieved a Hit via Accuracy check, the Block instance reduces that damage to 0%. |
Burn | Magical damage that persists over additional Rounds after initial damage instance. |
Channel | A Hero casts a spell so powerful that it requires a full turn (or more) to charge prior to casting the spell. |
Cleanse | Removes a random negative status effect from the target. |
Cleave | Attacks with Cleave hit both the target and the position immediately behind the target. |
Combo | If a prerequisite action is achieved, a special buff or action can take place upon casting an ability with COMBO. |
Confused | Target's Abilities have a 50% chance to target a random alternate target, including self_target. Interrupts. |
Daze | Target's next turn is moved to the last in the Round. Interrupts. |
Degree of Difficulty | An ability so complex that its difficulty results in decreased accuracy. |
Disarm | Target is unable to Basic Attack or cast an Ability this Round. Interrupts. |
Ethereal | Target cannot be moved, can only cast Magical Abilities and receive only Magic damage. |
Execute | When a target has less than X% of remaining HP, kill target. |
Exhausted | When Exhausted, the effected Hero can take limited actions:
In addition, the effected Hero is Slowed by 50%. Exhaust cannot be Cleansed, unless specifically noted. Interrupts. Base Duration of 1. |
Evasion | EVA creates a chance for target to avoid an incoming attack, whether it be Magic or Physical. A 50% EVA would reduce the incoming accuracy of an attack by 50%. |
Fear | If a target is Feared, target is Pushed 1. Target cannot perform any action which deals Physical damage for 2 Rounds. Interrupts. |
First Strike | Target acts first next Round. If more than one target has First Strike, the target with the highest AGI acts first. |
Interrupt | An ability that stops a target from Channeling an Ability and resets the Ability and Mana cost. |
Item | A non-weapon physical object usable in battle. Stored in inventory like Potions and Tinctures. |
Lifesteal | Each Basic Attack or Ability Damage returns X% of damage dealt as HP. |
Mana Burn | Damage dealt to target reduces target's Mana. |
Pierce | If target has damage resistance, deal damage as if that resistance is X% less, where X = the ability's Pierce. |
Poison | Physical damage that accelerates over time. Deal damage equal to 2% of Hero's max HP at the beginning of each Round. Each Round it persists stacks an additional 2% of max HP damage. Capped at 20% of max HP per turn. |
Pull | An ability that moves target 1 Position forward. Interrupts. |
Push | An ability that moves target 1 Position backward. Interrupts. |
Reposition | A Hero can spend its turn moving to a different Position that is one (1) Position away: P1 to P2, P2 to P3, P3 to P2, etc. |
Riposte | If target received Physical damage, mitigate X% of that damage. The source of the damage receives damage equal to the mitigated value. |
Round | Starting with 1 Hero, fully rotating through all Hero turns until the starting Hero is up again. |
Sanjo Hair | Target Monster with Sanjo Hair cannot be Pushed, Pulled, Dazed, or Stunned. |
Silence | If a Hero is Silenced, it cannot deal Magical damage, Heal, or cast a Magical ability for 2 Rounds. Interrupts. |
Sleep | Target enemy is unable to take actions until targeted by an ability from either an enemy or ally. Interrupts. |
Slow | Reduces the target's Speed. Stacks of slow add together, but cannot exceed 70%. |
Stacks | A value that is additive. Example, an ability that adds 1% damage over 3 instances, adds 3% damage. |
Status Effect | Any lasting ability that buffs or debuffs a target. |
Stun | Target takes no action on their next turn. Interrupts. |
Turn | 1 Hero Action. 1 round is over after all participants have taken 1 turn. |
Unstoppable | Cannot be affected by negative Status Effects. |
Untargetable | Neither ally nor enemy abilities or basic attacks can target this Hero. |
Genetic Traits
Heroes all have Genetic Traits, some of which are Active and some Passive, all of which are broken down into Basic, Advanced, Elite, and Exalted tiers.
Active Traits
A Hero’s Active Traits can be activated once per Battle and use an Action. They have no Mana cost.
Trait | Name | Function |
---|---|---|
Basic1 | Poisoned Blade | Deal damage to target enemy equal to ( This attack has an 80% chance to Poison target enemy. |
Basic2 | Blinding Winds | Deal damage to target enemy equal to ( This attack has an 80% chance to Blind target enemy. |
Basic3 | Heal | Heal target Hero for 20% of max HP. |
Basic4 | Cleanse | Cleanse target Hero. |
Basic5 | Iron Skin | Reduce Physical damage taken by 20% for 4 Rounds. |
Basic6 | Speed | Gain First Strike in each of the next 2 Rounds. |
Basic7 | Critical Aim | Activate to gain an additional 70% chance to Crit for 2 Rounds. Deal damage to target enemy equal to ( |
Basic8 | Deathmark | Target enemy receives 20% increased damage from allies for 2 Rounds. Deal damage to target enemy equal to ( |
Advanced1 | Exhaust | Deal damage to target enemy equal to ( Exhaust target enemy. |
Advanced2 | Daze | Deal damage to target enemy equal to ( Daze target enemy. |
Advanced3 | Explosion | Deal damage to target enemy equal to ( This attack explodes for 100% of damage dealt in an AOE, dealing damage to all enemies. |
Advanced4 | Hardened Shield | Reduce Physical damage taken by 30% for 4 Rounds. |
Elite1 | Stun | Deal damage to target enemy equal to ( Stun target enemy for 1 Round. |
Elite2 | Second Wind | Hero heals itself for 50% of missing HP. All party members are healed for 75% of that value. |
Exalted1 | Resurrection | Return target ally to life. Target ally returns Exhausted and with 50% max HP. |
Passive Traits
A Hero’s Passive Traits are applied while the Hero is present on the battlefield. These Traits can stack, but some have limits.
Basic1 | Duelist | When fighting 1v1, gain 20% bonus damage. |
Basic2 | Clutch | Increase damage dealt by 30% when below 30% health. |
Basic3 | Foresight | Permanently gain 8% Evasion. |
Basic4 | Headstrong | 40% chance to not be affected by Daze. |
Basic5 | Clear Vision | 40% chance to not be affected by Blind. |
Basic6 | Fearless | 40% chance to not be affected by Fear. |
Basic7 | Chatterbox | 40% chance to not be affected by Silence. |
Basic8 | Stalwart | 40% chance to not be affected by Poison. |
Advanced1 | Leadership | Allies deal 5% bonus damage. This bonus cannot exceed 15% team-wide. |
Advanced2 | Efficient | Reduce Mana consumption by 10%. |
Advanced3 | Intimidation | Enemies deal 5% less damage. This reduction cannot exceed 15% team-wide. |
Advanced4 | Toxic | Each instance this Hero does damage has a 2% chance to apply Poison. |
Elite1 | Giant Slayer | If target enemy possesses greater HP currently than this Hero, deal 30% bonus damage to Heroes and 10% bonus damage to Monsters. |
Elite2 | Last Stand | When this Hero's health drops below 20%, become Invulnerable for 1 Round. Can only occur once per Battle per gene. |
Exalted1 | Second Life | Upon death, return this Hero to life Exhausted and with 50% max HP. Can only occur once per Battle per gene. |
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