Archer
Archer Class Combat Skills
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Archer Class Combat Skills
Last updated
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This page details information about the Archer class combat skills that will be used in Player-vs-Player (PVP) and Player-vs-Environment (PVE) combat environments.
All information on this page is subject to change.
Last Update: 8/29/2024. Note that skills beyond Tier 5 have not yet been revised or balanced.
Ah, the Archer class.
A formidable choice for those who possess the ability to make swift decisions and strike with deadly precision.
Wary of close-quarters combat, Archers observe their enemies from afar with keen eyes and dexterous fingers, making split-second decisions to help their companions against man or beast. Having an Archer in a party can tilt the odds before the battle begins as they rain arrows on their foes.
Three familiar archetypes guide the class fantasy of the Archer, all of which keep the enemy at a safe distance. The Flurry path honors those who seek to deliver death through a thousand cuts, while the Precision path speaks to the patient Heroes who wait for the optimal moment to strike. And for those with piercing minds and more than a sprinkle of Luck on their side, the Marksmanship path offers unique rewards.
Skill and cunning are required to master the Archer class, whether you prefer to strike quickly or wait for the perfect opportunity.
10+ point skills cost 10 minus the cost of the basic version of the skill and require having the basic version
15 point skills are only available to Heroes with a matching Class/Subclass
Skill Points | Discipline | Ability | Description | Range | Mana Cost / Growth | DoD |
---|---|---|---|---|---|---|
1
Flurry
Multi-Shot
Fire 3 arrows at target enemy.
Each arrow deals (0.7*ATTACK
) raw damage.
Each hit has +20% CSC.
3
1.25 / 0.75
7
1
Precision
Precision Strike
Channel for 800 Initiative.
Deal (2.0*ATTACK + 2.0*DEX
) raw damage to target enemy.
(5 + 2.5*DEX.S)
% chance to Stun target for 1 turn.
Gain +10% ATTACK Accuracy for 2 turns.
3
2.25 / 0.75
-5
1
Marksmanship
Piercing Shot
Deal (1.5*ATTACK + 1.5*DEX
) raw damage to target enemy.
This attack has 40% Pierce.
3
3.25 / 0.75
2
2
Flurry
Flurry
All attacks gain +(1.0*DEX.S
)% CSC.
Receive 10% additional damage from attacks.
-
Passive
2
Precision
Shroud
While Channeling, this Hero gains +20% EVA.
-
Passive
2
Marksmanship
Marksmanship
All attacks gain +(15 + 1.5*STR.S
)% Pierce.
-
Passive
3
Flurry
Rapid Shot
Fire 3 arrows randomly targeting up to 3 enemies. Each arrow deals (1.5*ATTACK
) raw damage. For each successful critical hit, (28 + 2.0*LCK.S
)% chance to inflict Daze.
Each additional hit on the same target deals 20% less raw damage than the last.
COMBO: If this Hero used "Multi-Shot" last turn, each hit has +30% CSC. Amnesia 2
3
5.0 / 1.0
10
3
Precision
Sharpshooter
Channel for 1000 Initiative.
Deal (3.0*ATTACK + 2.0*DEX
) raw damage to target enemy.
COMBO: If "Shroud" is active, this Hero gains: For 1 turn, Basic Attacks deal (4.0*DEX
) additional raw damage.
3
10.0 / 1.0
-5
3
Marksmanship
Piercing Shot
Deal (1.7*ATTACK
) raw damage to target enemy in P1.
Deal (1.0*ATTACK
) raw damage to target enemy in P2.
Deal (0.7*ATTACK
) raw damage to target enemy in P3.
This attack has 40% Pierce.
(40 + 2.0*STR.S + 1.0*LCK.S
)% chance to inflict Bleed per hit.
If Blocked, the Arrow stops its trajectory.
Amnesia 1
3
6.0 / 1.0
5
4
Flurry
Repeating Shot
Fire 3 arrows at target enemy.
Each arrow deals (1.3*ATTACK
) raw damage to target enemy.
COMBO: If "Rapid Shot" was used on this Hero's last turn, deal an additional (0.8*DEX
) for each instance of damage dealt.
Exhaust 1
3
10.0 / 1.0
10
4
Precision
Dead Aim
Channel for 1000 Initiative.
Deal (2.5*ATTACK + 2.0*DEX) raw damage.
COMBO: If "Shroud" is active, gain 300 Initiative after channel resolves.
3
2.0 / 1.0
-5
4
Marksmanship
One Small Stone
Deal (0.7*ATTACK + 2.0*LCK
) damage to target enemy.
This attack has 40% Pierce, +15% CSC, and deals +1.2x more damage on critical hits.
COMBO: If "Piercing Shot" was used on the targeted enemy last turn, also target the enemy in the position behind this enemy (if present) with this attack. This combo cannot activate while Taunted. Amnesia 2
3
2.0 / 1.0
7
5
Flurry
Barrage
Channel for 500 Initiative.
Fire 6 arrows arching high into the air, hitting all enemy positions randomly.
Each arrow deals (0.7*ATTACK
) raw damage.
Each arrow beyond the first to hit a target in the same position deals an additional (2.0*LCK
) damage.
Amnesia 2
3
15.25 / 1.25
10
5
Precision
Twin Arrows
Channel for 1200 Initiative.
Deal (2.0*ATTACK + 1.5*DEX
) damage to target enemy and target enemy in the position behind this enemy (if present).
COMBO: If this Hero used "Dead Aim" in the last 2 turns, deal (3.0*ATTACK + 2.0*DEX
) raw damage instead.
3
13.25 / 1.25
5
5
Marksmanship
Hunter's Mark
Target each enemy.
Each target has a 95% chance to be inflicted with the following status effect for 3 turns:
Target suffers (0.5*ATTACK + 0.5*LCK) physical damage at the start of their turn.
Target has -5% Evasion.
Target has -15% P.DEF.
Stack Limit: 2
3
10.0 / 1.0
5
10+
Flurry
Multi-Shot +
Fire X arrows at target enemy. Each arrow deals damage equal to (X*Basic).
Each arrow has an independent chance to Critical Strike.
3
10+
Flurry
Barrage +
Fire a full quiver of arrows arching high into the air, the 6 arrows rain down and deal damage randomly amongst all enemies.
Each arrow deals (X*Basic), however, each additional arrow to strike the same enemy deals additional LCK damage.
Example: 2nd Arrow = X*LCK; 3rd Arrow = X*LCK; 4th Arrow = X*LCK; 5th Arrow = X*LCK.
3
10+
Precision
Shroud +
While Channeling, this Hero gains X% EVA and cannot be Pushed, Pulled, or Stunned.
-
Passive
10+
Precision
Dead Aim +
Channel for X Rounds.
Next Round, this Hero must Basic Attack and deals damage equal to (X*Basic).
COMBO: If Hero has Shroud active, Daze target and Slow target by X% for X Rounds.
3
10+
Marksmanship
One Small Stone +
Pick up a stone from the ground and knock it.
Deal damage to X target enemies equal to (X*Basic*(X+(X*LCK)) each.
This attack has X% Pierce.
3
10+
Marksmanship
Piercing Arrows +
Deal damage to target enemy in P1 equal to (X*Basic).
Deal damage to target enemy P2 equal to (X*Basic).
Deal damage to target enemy in P3 equal to (X*Basic).
This attack has X% Pierce.
If Blocked, the Arrow stops its trajectory.
3
10
Precision
Pin
Fire a heavy arrow through the foot of target enemy, dealing damage equal to (X*Basic + X*STR + X*DEX).
Slow target by X% for the remainder of Battle.
3
10
Flurry
Detonating Arrow
Shoot enemy target in P2 dealing damage equal to (X*Basic).
Deal damage to each enemy in P1 and P3 equal to (X*Basic).
2
10
Precision
Poison Arrow
Deal damage equal to (X*Basic + X*STR + X*DEX).
Poison target enemy.
3
10
Precision
Debilitating Shot
Deal damage equal to (X*Basic + X*STR + X*DEX).
Daze target enemy.
COMBO: If Hero has Shroud active, also Slow target enemy by X%.
3
10
Marksmanship
Giant Killer
If target enemy possess greater current HP than this Hero, deal 100% bonus attack damage.
3
Passive
10
Flurry
Trick Shot
Deal damage to target enemy in P1 (X*Basic + X*DEX), P2 (X*Basic + X*DEX), P3 (X*Basic + X*DEX).
3
10
Precision
Swift Quiver
Gain effective AGI equal to (X*DEX) in combat.
COMBO: If Shroud is active, gain additional AGI equal to (X*END).
-
Passive
10
Marksmanship
Relentless Volley
Activate to put Archer in Turret Mode.
Deal damage equal to (X*Basic) after each Turn to a random enemy for X Rounds.
-
Passive
10
Flurry
Flick Shot
Whenever this Hero receives damage, deal damage to source equal to (X*Basic).
-
Passive
15
Marksmanship
Masterful Shot
Execute target with less than X% HP.
Degree of Difficulty: -X% Accuracy
3