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Archer

Archer Class Combat Skills
This page details information about the Archer class combat skills that will be used in Player-vs-Player (PVP) and Player-vs-Environment (PVE) combat environments.
All information on this page is considered "Pre-Alpha" and preliminary, and is therefore subject to change.
Last Update: 1/2/2023

Class Description

Ah, the Archer class.
A formidable choice for those who possess the ability to make swift decisions and strike with deadly precision.
Wary of close-quarters combat, Archers observe their enemies from afar with keen eyes and dexterous fingers, making split-second decisions to help their companions against man or beast. Having an Archer in a party can tilt the odds before the battle begins as they rain arrows on their foes.
Three familiar archetypes guide the class fantasy of the Archer, all of which keep the enemy at a safe distance. The Flurry path honors those who seek to deliver death through a thousand cuts, while the Precision path speaks to the patient Heroes who wait for the optimal moment to strike. And for those with piercing minds and more than a sprinkle of Luck on their side, the Marksmanship path offers unique rewards.
Skill and cunning are required to master the Archer class, whether you prefer to strike quickly or wait for the perfect opportunity.

Class Skills

Skill Points
Range
Mana
Damage Type
Combo Type
Ability
Description
1
-
Passive
Physical
Flurry
Flurry
Increase effective Basic Attack damage by X% in combat.
1
-
Passive
Physical
Precision
Precision
All Basic Attacks have an X% (X = X*DEX) increased chance to Critical Strike.
1
-
Passive
Physical
Marksmanship
Marksmanship
Gain X% effective LCK in combat (X = X*INT).
All Basic Attacks gain X% Pierce.
2
3
Physical
Flurry
Multi-Shot
Fire X arrows at target enemy.
Each arrow deals damage equal to (X*Basic).
Each arrow has an independent chance to Critical Strike.
2
-
Passive
Physical
Precision
Shroud
While Channeling, this Hero gains X% EVA.
2
3
Physical
Marksmanship
Piercing Shot
Deal damage to target enemy equal to (X*Basic + X*DEX).
This attack has X% Pierce.
3
3
Physical
Flurry
Rapid Shot
Fire X arrows randomly targeting up to X enemies.
Each arrow deals damage equal to (X*Basic).
COMBO: If this Hero used Multi-Shot the previous Round, increase Crit Chance by X%.
3
3
Physical
Precision
Sharpshooter
Channel for X Rounds.
Deal damage to target enemy equal to (X*Basic + X*DEX).
COMBO: If Shroud is active, this Hero's next Basic Attack does additional damage equal to (X*DEX).
3
3
Physical
Marksmanship
Piercing Arrow
Deal damage to target enemy in P1 equal to (X*Basic).
Deal damage to target enemy P2 equal to (X*Basic).
Deal damage to target enemy in P3 equal to (X*Basic).
This attack has X% Pierce.
If Blocked, the Arrow stops its trajectory.
4
3
Physical
Flurry
Repeating Shot
Fire X arrows at target enemy.
Each arrow deals damage equal to (X*Basic).
COMBO: If you targeted the same enemy with Rapid Shot the previous Round, deal an additional (X*DEX) for each instance of damage dealt.
4
3
Physical
Precision
Dead Aim
Channel for X Rounds.
Next Round, this Hero must use Basic Attack, deals damage equal to (X*Basic).
COMBO: If Shroud is active, this Channel can only be Interrupted by Stun.
4
3
Physical
Marksmanship
One Small Stone
Pick up a stone from the ground and knock it.
Deal damage to X target enemies equal to (X*Basic*(X+(X*LCK)) each.
This attack has X% Pierce.
5
3
Physical
Flurry
Barrage
Fire X arrows arching high into the air, dealing damage randomly amongst all enemy Positions.
Each arrow deals damage equal to (X*Basic).
However, each additional arrow to strike the same enemy deals additional LCK damage.
If there is no Hero in the Position, the damage for that arrow fizzles.
Example: 2nd Arrow = X*LCK; 3rd Arrow = X*LCK; 4th Arrow = X*LCK; 5th Arrow = X*LCK.
5
3
Physical
Precision
Twin Arrows
Channel for X Rounds.
Next Round, this Hero must use Basic Attack. Deal damage to the two closest enemies equal to (X*Basic) each.
COMBO: If you cast Dead Aim this Battle, deal damage equal to (X*Basic).
5
3
Physical
Marksmanship
Hunter's Mark
Deal damage to all enemies equal to (X*Basic).
All enemies receive X% (X = X*LCK + X*DEX) additional Physical damage for X Rounds.
10+
3
Physical
Flurry
Multi-Shot +
Fire X arrows at target enemy. Each arrow deals damage equal to (X*Basic).
Each arrow has an independent chance to Critical Strike.
10+
3
Physical
Flurry
Barrage +
Fire a full quiver of arrows arching high into the air, the 6 arrows rain down and deal damage randomly amongst all enemies.
Each arrow deals (X*Basic), however, each additional arrow to strike the same enemy deals additional LCK damage.
Example: 2nd Arrow = X*LCK; 3rd Arrow = X*LCK; 4th Arrow = X*LCK; 5th Arrow = X*LCK.
10+
-
Passive
Physical
Precision
Shroud +
While Channeling, this Hero gains X% EVA and cannot be Pushed, Pulled, or Stunned.
10+
3
Physical
Precision
Dead Aim +
Channel for X Rounds.
Next Round, this Hero must Basic Attack and deals damage equal to (X*Basic).
COMBO: If Hero has Shroud active, Daze target and Slow target by X% for X Rounds.
10+
3
Physical
Marksmanship
One Small Stone +
Pick up a stone from the ground and knock it.
Deal damage to X target enemies equal to (X*Basic*(X+(X*LCK)) each.
This attack has X% Pierce.
10+
3
Physical
Marksmanship
Piercing Arrows +
Deal damage to target enemy in P1 equal to (X*Basic).
Deal damage to target enemy P2 equal to (X*Basic).
Deal damage to target enemy in P3 equal to (X*Basic).
This attack has X% Pierce.
If Blocked, the Arrow stops its trajectory.
10
3
Physical
Precision
Pin
Fire a heavy arrow through the foot of target enemy, dealing damage equal to (X*Basic + X*STR + X*DEX).
Slow target by X% for the remainder of Battle.
10
2
Physical
Flurry
Detonating Arrow
Shoot enemy target in P2 dealing damage equal to (X*Basic).
Deal damage to each enemy in P1 and P3 equal to (X*Basic).
10
3
Physical
Precision
Poison Arrow
Deal damage equal to (X*Basic + X*STR + X*DEX).
Poison target enemy.
10
3
Physical
Precision
Debilitating Shot
Deal damage equal to (X*Basic + X*STR + X*DEX).
Daze target enemy.
COMBO: If Hero has Shroud active, also Slow target enemy by X%.
10
3
Passive
Physical
Marksmanship
Giant Killer
If target enemy possess greater current HP than this Hero, deal 100% bonus attack damage.
10
3
Physical
Flurry
Trick Shot
Deal damage to target enemy in P1 (X*Basic + X*DEX), P2 (X*Basic + X*DEX), P3 (X*Basic + X*DEX).
10
-
Passive
Physical
Precision
Swift Quiver
Gain effective AGI equal to (X*DEX) in combat.
COMBO: If Shroud is active, gain additional AGI equal to (X*END).
10
-
Passive
Physical
Marksmanship
Relentless Volley
Activate to put Archer in Turret Mode.
Deal damage equal to (X*Basic) after each Turn to a random enemy for X Rounds.
10
-
Passive
Physical
Flurry
Flick Shot
Whenever this Hero receives damage, deal damage to source equal to (X*Basic).
15
3
Physical
Marksmanship
Masterful Shot
Execute target with less than X% HP.
Degree of Difficulty: -X% Accuracy

Notes

  • 10+ point skills cost 10 minus the cost of the basic version of the skill and require having the basic version
  • 15 point skills are only available to Heroes with a matching Class/Subclass