Archer

Archer Class Combat Skills

This page details information about the Archer class combat skills that will be used in Player-vs-Player (PVP) and Player-vs-Environment (PVE) combat environments.

All information on this page is subject to change.

Last Update: 3/9/2024. Note that skills beyond Tier 5 have not yet been revised or balanced.

Class Description

Ah, the Archer class.

A formidable choice for those who possess the ability to make swift decisions and strike with deadly precision.

Wary of close-quarters combat, Archers observe their enemies from afar with keen eyes and dexterous fingers, making split-second decisions to help their companions against man or beast. Having an Archer in a party can tilt the odds before the battle begins as they rain arrows on their foes.

Three familiar archetypes guide the class fantasy of the Archer, all of which keep the enemy at a safe distance. The Flurry path honors those who seek to deliver death through a thousand cuts, while the Precision path speaks to the patient Heroes who wait for the optimal moment to strike. And for those with piercing minds and more than a sprinkle of Luck on their side, the Marksmanship path offers unique rewards.

Skill and cunning are required to master the Archer class, whether you prefer to strike quickly or wait for the perfect opportunity.

Class Skills

Skill PointsDisciplineAbilityDescriptionRangeMana Cost / GrowthDoD

1

Flurry

Multi-Shot

Fire 3 arrows at target enemy.

Each arrow deals (0.7*ATTACK) raw damage.

Each hit has +20% CSC.

3

1.25 / 0.75

7

1

Precision

Precision Strike

Channel for 1 turn.

Deal (2.0*ATTACK + 2.0*DEX) raw damage to target enemy.

(5 + 2.5*DEX.S)% chance to Stun target for 1 turn.

Gain +10% ATTACK Accuracy for 2 turns.

3

2.25 / 0.75

-5

1

Marksmanship

Piercing Shot

Deal (1.5*ATTACK + 1.5*DEX) raw damage to target enemy.

This attack has 40% Pierce.

3

3.25 / 0.75

2

2

Flurry

Flurry

All attacks gain +(1.0*DEX.S)% CSC. Reduces P.DEF and M.DEF by 10%.

-

Passive

2

Precision

Shroud

While Channeling, this Hero gains +20% EVA.

-

Passive

2

Marksmanship

Marksmanship

All attacks gain +(15 + 1.5*STR.S)% Pierce.

-

Passive

3

Flurry

Rapid Shot

Fire 3 arrows randomly targeting up to 3 enemies. Each arrow deals (1.5*ATTACK) raw damage. For each successful critical hit, (28 + 2.0*LCK.S)% chance to inflict Daze. Each additional hit on the same target deals 20% less raw damage than the last.

COMBO: If this Hero used "Multi-Shot" last turn, each hit has +30% CSC. Amnesia 2

3

5.0 / 1.0

10

3

Precision

Sharpshooter

Channel for 1 Turn.

Deal (3.0*ATTACK + 2.0*DEX) raw damage to target enemy.

COMBO: If "Shroud" is active, this Hero gains: For 1 turn, Basic Attacks deal (4.0*DEX) additional raw damage.

3

10.0 / 1.0

-5

3

Marksmanship

Piercing Shot

Deal (1.7*ATTACK) raw damage to target enemy in P1.

Deal (1.0*ATTACK) raw damage to target enemy in P2.

Deal (0.7*ATTACK) raw damage to target enemy in P3.

This attack has 40% Pierce.

(40 + 2.0*STR.S + 1.0*LCK.S)% chance to inflict Bleed per hit.

If Blocked, the Arrow stops its trajectory.

Amnesia 1

3

6.0 / 1.0

5

4

Flurry

Repeating Shot

Fire 3 arrows at target enemy.

Each arrow deals (1.4*ATTACK) raw damage to target enemy.

COMBO: If "Rapid Shot" was used on this Hero's last turn, deal an additional (1.2*DEX) for each instance of damage dealt.

Exhaust 1

3

10.0 / 1.0

10

4

Precision

Dead Aim

Channel for 1 turn.

Deal (2.5*ATTACK + 2.0*DEX) raw damage.

COMBO: If "Shroud" is active, gain 300 Initiative after channel resolves.

3

2.0 / 1.0

-5

4

Marksmanship

One Small Stone

Deal (0.7*ATTACK + 2.0*LCK) raw damage to target enemy and enemy behind target (if present).

This attack has 40% Pierce, +15% CSC, and deals +130% more damage on critical hits. Amnesia 2

3

2.0 / 1.0

7

5

Flurry

Barrage

Fire 6 arrows arching high into the air, hitting all enemy positions randomly.

Each arrow deals (0.7*ATTACK) raw damage.

Each arrow beyond the first to target the same position deals additional damage:

  • 2nd Arrow = 1.5*LCK

  • 3rd Arrow = 2.0*LCK

  • 4th Arrow = 3.0*LCK

  • 5th Arrow = 4.0*LCK

  • 6th Arrow = 5.0*LCK

Amnesia 1

3

15.25 / 1.25

10

5

Precision

Twin Arrows

Channel for 1 turn.

Deal (1.5*ATTACK + 1.0*DEX) raw damage to each of the two closest enemies.

COMBO: If this Hero used "Dead Aim" in the last 2 turns, deal (3.0*ATTACK + 2.0*DEX) raw damage instead.

3

13.25 / 1.25

5

5

Marksmanship

Hunter's Mark

Target each enemy.

Each target has a 95% chance to be inflicted with the following status effect for 3 turns:

  • Target suffers (0.5*ATTACK + 0.5*LCK) physical damage at the start of their turn.

  • Target has -5% Evasion.

  • Target has -15% P.DEF.

Stack Limit: 2

3

10.0 / 1.0

5

10+

Flurry

Multi-Shot +

Fire X arrows at target enemy. Each arrow deals damage equal to (X*Basic).

Each arrow has an independent chance to Critical Strike.

3

10+

Flurry

Barrage +

Fire a full quiver of arrows arching high into the air, the 6 arrows rain down and deal damage randomly amongst all enemies.

Each arrow deals (X*Basic), however, each additional arrow to strike the same enemy deals additional LCK damage.

Example: 2nd Arrow = X*LCK; 3rd Arrow = X*LCK; 4th Arrow = X*LCK; 5th Arrow = X*LCK.

3

10+

Precision

Shroud +

While Channeling, this Hero gains X% EVA and cannot be Pushed, Pulled, or Stunned.

-

Passive

10+

Precision

Dead Aim +

Channel for X Rounds.

Next Round, this Hero must Basic Attack and deals damage equal to (X*Basic).

COMBO: If Hero has Shroud active, Daze target and Slow target by X% for X Rounds.

3

10+

Marksmanship

One Small Stone +

Pick up a stone from the ground and knock it.

Deal damage to X target enemies equal to (X*Basic*(X+(X*LCK)) each.

This attack has X% Pierce.

3

10+

Marksmanship

Piercing Arrows +

Deal damage to target enemy in P1 equal to (X*Basic).

Deal damage to target enemy P2 equal to (X*Basic).

Deal damage to target enemy in P3 equal to (X*Basic).

This attack has X% Pierce.

If Blocked, the Arrow stops its trajectory.

3

10

Precision

Pin

Fire a heavy arrow through the foot of target enemy, dealing damage equal to (X*Basic + X*STR + X*DEX).

Slow target by X% for the remainder of Battle.

3

10

Flurry

Detonating Arrow

Shoot enemy target in P2 dealing damage equal to (X*Basic).

Deal damage to each enemy in P1 and P3 equal to (X*Basic).

2

10

Precision

Poison Arrow

Deal damage equal to (X*Basic + X*STR + X*DEX).

Poison target enemy.

3

10

Precision

Debilitating Shot

Deal damage equal to (X*Basic + X*STR + X*DEX).

Daze target enemy.

COMBO: If Hero has Shroud active, also Slow target enemy by X%.

3

10

Marksmanship

Giant Killer

If target enemy possess greater current HP than this Hero, deal 100% bonus attack damage.

3

Passive

10

Flurry

Trick Shot

Deal damage to target enemy in P1 (X*Basic + X*DEX), P2 (X*Basic + X*DEX), P3 (X*Basic + X*DEX).

3

10

Precision

Swift Quiver

Gain effective AGI equal to (X*DEX) in combat.

COMBO: If Shroud is active, gain additional AGI equal to (X*END).

-

Passive

10

Marksmanship

Relentless Volley

Activate to put Archer in Turret Mode.

Deal damage equal to (X*Basic) after each Turn to a random enemy for X Rounds.

-

Passive

10

Flurry

Flick Shot

Whenever this Hero receives damage, deal damage to source equal to (X*Basic).

-

Passive

15

Marksmanship

Masterful Shot

Execute target with less than X% HP.

Degree of Difficulty: -X% Accuracy

3

Notes

  • 10+ point skills cost 10 minus the cost of the basic version of the skill and require having the basic version

  • 15 point skills are only available to Heroes with a matching Class/Subclass

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